Fe Parkour Script

void TryWallJump() if (isWalled) WallJump();

void Start() rb = GetComponent<Rigidbody>(); fe parkour script

while (elapsedTime < duration) transform.position = Vector3.Lerp(startPos, endPos, elapsedTime / duration); elapsedTime += Time.deltaTime; yield return null; void TryWallJump() if (isWalled) WallJump(); void Start() rb