Fe Parkour Script
void TryWallJump() if (isWalled) WallJump();
void Start() rb = GetComponent<Rigidbody>(); fe parkour script
while (elapsedTime < duration) transform.position = Vector3.Lerp(startPos, endPos, elapsedTime / duration); elapsedTime += Time.deltaTime; yield return null; void TryWallJump() if (isWalled) WallJump(); void Start() rb