def unban_player(self): # Implement unban logic here pass
self.player_list = tk.Listbox(root) self.player_list.pack(padx=10, pady=10)
Keep in mind, for a real-world application, you would need to integrate this with your game's backend, handle more exceptions, and possibly add more features like displaying banned players, unbanning, etc. fe kick ban player gui script patea a cu
import tkinter as tk from tkinter import messagebox
# Refresh player list button self.refresh_button = tk.Button(root, text="Refresh Player List", command=self.refresh_player_list) self.refresh_button.pack(pady=5) def unban_player(self): # Implement unban logic here pass
def ban_player(self, player, reason): print(f"Banned {player} for: {reason}")
# Ban player button self.ban_button = tk.Button(root, text="Ban Player", command=self.ban_player) self.ban_button.pack(pady=5) pady=10) Keep in mind
# Player list self.player_list_label = tk.Label(root, text="Players Online:") self.player_list_label.pack()